|
LARPA Small Game Award - Contest Mechanical Ratings - Draft |
|
|
|
|
Written by Gordon Olmstead-Dean
|
|
Thursday, 25 May 2006 06:43 |
DRAFT Mechanical Ratings
Objective Elements
|
Submission Guidelines
|
|
|
|
|
|
|
1. Adobe PDF (Adobe Reader 7.0 Compatible) or MS-Word .DOC
(Word 2003 Compatible) format.
|
|
Poor
0
|
Fair
2
|
Good
3
|
Fine
4
|
|
2. Game is one file, or all files must be included in a
.ZIP (WINZIP 9.0 compatible) archive.
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
3. Uses only Times Roman or Arial, or fonts included in
Windows .TTF format.
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
4. Single file is "ready for distribution"
everything you need is within that one file
|
Bad
-1
|
Poor
0
|
Fair
3
|
Good
4
|
Fine
5
|
|
5. 8.5 x 11 or A4 paper
|
No
-2
|
Unk.
0
|
Yes
2
|
|
|
|
6. All pages and graphics have minimum margins of: 8.5x11
- ½", A4 - 11mm (margins may be wider)
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
7. Games must be capable of being printed legibly in Black
and White ore greyscale on a standard Laser or Inkjet printer.
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
8. Any cards without printed guidelines for cutting are
formatted for Avery 5371 Business Card Stock
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
9. Any cards with printed guidelines for cutting are
formatted for Avery Cards Stock, and give a clear indicator as to which size
of Avery product.
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
10. Cards or labels use a highly unusual or irregular
stock.
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
11. Game calls for more than three GM "Shill"
characters which require foreknowledge of the game more than an hour in
advance.
|
No
-1
|
Unk.
0
|
Yes
1
|
|
|
|
12. Padded Weapons Includes Safety Rules
|
No
-1
|
|
|
|
|
|
13. Padded Weapons Includes Inspection Rules and Guidelines
for Instruction in basic Weapons Safety
|
|
Yes
1
|
|
|
|
|
14. Spelling all materials seem to have been spell
checked and spelling errors and typos are relatively uncommon
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Props
|
|
|
|
|
|
|
15. List of props included.
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
16a. Aggregate cost of all props and materials is under
$25 at a major U.S. chain Pharmacy/Variety Store (Walgreen's, CVS, etc.),
Variety Store (e.g. Wal-Mart, Target, K-Mart) or Grocery Store. You must spot
check at least a Variety Store and a Grocery Store. Location used for spot
checking is at the discretion of the Judges but should be a common local
store fulfilling the criteria above.
Conditions
- Cellophane and Masking Tape, #10 envelopes, stapler and
staples, standard sized paper, and standard writing implements are not
counted in this total as supplies, but must appear on any props list if
they are necessary.
- The cost of producing the game by copying or printing
onto standard sized paper, Avery cardstock, plain cardstock, or Avery
labels is not counted as part of the base cost.
- If the game calls for the use of padded weapons as the
principal means of combat resolution, one padded weapon per player may
be provided.
|
Prices in Spot Check
|
|
16b. Compliance with $25 Rule
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
17. Items not found in Spot Check
|
Yes
-1
|
Unk.
0
|
No
1
|
|
|
|
Enhancements
|
|
|
|
|
|
|
18. Any oversize graphics produced as overlapping so that
they can be printed on a standard printer and taped together
|
No
-1
|
|
|
|
|
|
19. Any oversize graphics add to the quality and
appearance of the work substantially
|
|
|
Yes
1
|
|
|
|
20. Color files are provided for some graphics and add to
the quality and appearance of the work substantially
|
|
|
Yes
1
|
|
|
|
21. The game has very meaningful and useful suggestions for
other props which are desirable in production.
|
|
|
Yes
1
|
|
|
|
Total (Out of 35 Possible Points)
|
|
|
|
|
|
Subjective Elements
|
Entries must be able to run practically and successfully
with 12 players
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Entries must be able to run practically and successfully
with 24 players
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Game can accommodate players less than 12 without any
detriment
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Game can accommodate more than 24 players without
detriment.
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Game idea novel and entertaining
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Game idea clever and original
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Game can be easily understood and run by a GM who picks up
a copy
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Overall Impression of Presentation
|
|
Poor
0
|
Fair
0
|
Good
1
|
Fine
2
|
|
Total (Out of 23)
|
|
|
|
|
|
Genre
In order to set the expectation of the Judges, Games should
declare in one of the following categories.
Salon/Theatre Style in this type of game, Players
are expected to receive a "character sheet" which will provide them
with information as to who they are and what their purpose in the game is.
|
Character sheets Technically well written (good grammar,
reads easily)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Character sheets Interesting to read (good writing style,
draws the reader in humorous, intriguing, etc.)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Supplementary or Background Information Technically well
written (good grammar, reads easily)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Supplementary or Background Information Interesting to
read (good writing style, draws the reader in humorous, intriguing, etc.)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Length (All materials needed by a specific character can
be read and absorbed in less than an hour)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Goals or motivations of characters clearly presented
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Plot ideas and storyline interesting
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Plot structure interesting and well developed
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Puzzles or Problems introduced in game are interesting and
novel
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Puzzles or Problems introduced in game have solid
resolutions
|
|
Unk.
0
|
Yes
2
|
|
|
|
GM materials explain plot well
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Characters have good reason to interact
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
All characters have some quality which makes them
interesting to play
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Good short casting descriptions allow easy fit of player
interests to characters
|
|
Unk.
0
|
Yes
3
|
|
|
|
Quick (five minute) casting questionnaire included
|
|
Unk.
0
|
Yes
1
|
|
|
|
Total (out of 42)
|
|
|
|
|
|
Horde the chief characteristic of this type of game
is that a core of Players remain as central characters, while others go through
a rapid series of short characters. For example in one game, core players are
workers at a fast food restaurant, while "horde" players cycle
through a series of characters who represent diners at the restaurant each of
whom has various idiosyncrasies.
|
Character sheets Technically well written (good grammar,
reads easily)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Character sheets Interesting to read (good writing style,
draws the reader in humorous, intriguing, etc.)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Supplementary or Background Materials Technically well
written (good grammar, reads easily)
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Scene Descriptions/Instructions/Directions presented
clearly and easily either through Horde Character sheets or through separate
sheets
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Supplementary or Background Information easy to read and
assimilate quickly
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Horde sheets can be read and assimilated in less than five
minutes
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Horde scenes and encounters interesting and entertaining
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
GM materials explain staging well
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Scenes are tight and well integrated
|
|
Poor
0
|
Fair
1
|
Good
2
|
Fine
3
|
|
Puzzles or Problems introduced in game are interesting and
novel
|
|
Poor
0
|
Fair
1
|
Good
2
|
| |