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LARPA Small Game Design Award - Official Entry Rules |
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Written by Gordon Olmstead-Dean
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Thursday, 25 May 2006 06:13 |
LARPA Small Game Design Award
Official Entry Rules
1. Terms of Submission:
Authors must submit a complete copy of each game, including all materials
and notes, formatted for distribution.
2. File Format:
The Game submission must be in Adobe PDF (Adobe Reader 7.0 Compatible) or
MS-Word .DOC (Word 2003 Compatible) format. Mac users may submit in Word 2004 in a Stuffit 9.x Archive
The Game must be one file, or all files must be included in a .ZIP (WINZIP
9.0 compatible) archive. If the game uses fonts other than Times Roman or
Arial, the fonts must be included.
The submitted single file must be "ready for distribution"
3. Fonts:
Fonts other than Times Roman or Arial required for producing the game must
be included with the game in either Windows .TTF or Adobe Type 1 format. Optionally
Mac .TTF format may also be included.
4. Specifications:
a) Size:
8.5 x 11 for U.S. or A4 for European Submissions.
b) Margins:
All pages and graphics must have minimum margins of:
8.5x11 - ½"
A4 - 11mm
Wider margins are acceptable. Oversize graphics such as maps must be produced
as overlapping tiles at the above sizes, so that they can be printed on
a standard printer and taped together.
Games must be capable of being printed legibly in Black and White on a
standard Laser or Inkjet printer, though they may include color elements
so long as they are not integral to the game, and print legibly in greyscale.
c) Color:
All materials must be clearly legible in Greyscale. Files provided in color
must be printed in Greyscale for judging. As an enhancement, color files
may be provided, however these will not form the basis for judgment except
in terms of "enhancements."
d) Cards:
Cards formatted for Avery 5371 Business Card Stock (or other same-sized
stock) do not require printable guidelines, since this stock is readily
available.
Other size cards may be used but must be clearly identified by Avery number,
and must carry guidelines for cutting from cardstock without purchasing
specialized printer stock. Irregular card sizes not represented by a standard
Avery printer product are not permissible. Highly unusual or irregular stock
may result in a negative evaluation in one or more categories.
e) Labels:
Must be clearly identified by Avery number. Highly unusual or irregular
stock may result in a negative evaluation in one or more categories.
5. Specifications
The goal of the specifications is to produce games which are viable under
those circumstances most often encountered when running games at large events
with short sign-up lead and variable player participation. Resulting games
should be flexible and engaging without requiring extensive preparation or
reading. Rating forms will reflect the desirability of these qualities.
a) Runtime - 2-4 hours
The planned runtime of each entry must be declared in advance and should
be either two hours or four hours. Fifteen minutes will be allocated for
setup. Games may choose either two or four hours as their runtime length,
but may not change that length after their initial declaration. Details
of submissions may be changed up to the deadline for submitting the Small
Game Contest Entry Form listed in the Official Contest Rules.
b) Size:
Each Entry must declare a size "range" that allows for a flexibility of at least six players. The actual number of players
will be roughly equivalent for each game within a category, with allowance for slight differences
due to drops, uneven signups in various time slots, illness, etc.
Micro Category - 5-12 players (minimum range is 5-11 or 6-12)
Standard Category 12-24 players (minimum ranges 12-18 and 18-24)
Entries may accomodate any range of six players - for example 13-19, or 14-20 is fine.
Additional Mechanical Points may be awarded for the ability to accommodate
more or fewer players and run with reasonable integrity.
Games featuring "horde" or "generic" characters are
permissible, however each player will still evaluate the game on the same
criteria - there is no difference in scoring.
c) Additional Specifications
On the Fly Casting
Must be capable of being cast "on the fly" one hour in advance
of runtime without any previous contact with players. The actual advance
release time of materials will be determined by the Contest Staff and
will be up to 48 hours before runtime, however players will be asked to
evaluate whether they could have assimilated the materials in an hour.
Condition of Site
The room must be left suitably clean for the next run, and this must
be accomplished in the allotted time. Any "wrap" must be conducted
within the allotted time.
d) Space
Games will have one relatively small room for play. Declared Horde and
Adventure style games can use a hallway area outside or are allowed two
scrims (stage screens) to stage behind. Staging in the hallway area must
be neat and orderly enough not to cause problems with other guests of
the Convention.
e) Live Combat
Each Live Combat game must include explicit safety rules. Guidelines
for weapons safety, inspection, and instruction must be given in the text.
Reference to a copyrighted system is not appropriate, however the specifics
of weapons construction do not need to be addressed as it is assumed that
any group choosing to run the game as a module will have their own system
and standards of construction. Any weapons to be used in the Competition
must pass a basic safety check by the Judging Staff, determining that
the weapon is within the general range considered safe for use in Live
Combat games. LARPA and the Competition are under no obligation to furnish
principal or replacement weapons if weapons are found to be unsafe.
While Entries will be accepted which use Live Combat as a resolution
system or have an adventure style, the point of the contest is to create
new games and scenarios which can be run as exhibitions for LARP at major
gaming conventions. In most cases this involves using a fairly small space,
indoors.
The facilities at Intercon call for a game to be run in a small single
room. Any Live Combat game must be firmly predicated on this concept.
6. GM Briefing Materials
a) GM Briefing
Final submission must include all materials necessary for a GM to read,
understand, and run the event. Must include all materials necessary for
presentation with the following exceptions.
b) GM "Shills"
Each game may include provisions for up to three GM "shills"
being played at any given time. This includes the Lead GM and two assistants,
if desired. These individuals may play controlled or scripted characters
who are expected to have previous knowledge of the game appearing at any
one point. The information for these characters must be fully documented.
Any other characters may be GM controlled, however they will be drawn from
the pool of participants and should not have any foreknowledge of the game
prior to the time at which the game is allowed to distribute characters
and materials.
7. Properties
a) Assumed Properties
• The assumed runsite for games is a "lightly furnished indoor space," comparable to a hotel function room, community recreation hall, classroom, or private residence. Furnishings which can reasonably be expected to be available may be assumed if they are not explicitly intrinsic to the plot. Typically this will be chairs, tables, lighting, etc.
• Additionally a small number of items can be included if they are commonly found in nearly all homes and are not bulky to transport. A single ink pen, a water glass, a light bulb, a t-shirt, would be permissible. "A stack of index cards" would not, since while some people may have this at home, they are not universal household objects.
b) Primary Properties
A list of props may be included. Props must be widely available
at a major U.S. chain Pharmacy/Variety Store (Walgreen's, CVS, etc.), Variety
Store (e.g. Wal-Mart, Target, K-Mart) or Grocery Store.
Aggregate cost of all props and materials must be under $25 at
a major chain Pharmacy/Variety Store, Variety Store, or Grocery Store. Location
used for spot checking is at the discretion of the Judges.
Cellophane and Masking Tape, #10 envelopes, stapler and staples,
standard sized paper, and standard writing implements are not counted in
this total as supplies, but must appear on any props list if they are necessary.
The cost of producing the game by copying or printing onto standard
sized paper, Avery cardstock, plain cardstock, or Avery labels is not counted
as part of the base cost.
If the game calls for the use of padded weapons as the principal
means of combat resolution, one padded weapon per player may be provided.
The Official Representative is responsible for providing these props to
the players at runtime, as well as safety briefing and explanation of rules.
c) Auxiliary Props
The game may call for or suggest other props which are desirable in production,
however these must be able to be replaced by an item card or some object
falling under category 1.
Judged runs will not be allowed to use Auxiliary Props, but must use a
card or substitution.
For example, the game may suggest that a briefcase is a desirable property,
however this must either come out of the budget for props, or be represented
by an item card in the judged run.
8. Genre
In order to set the expectation of the Judges, Games should declare in one
of the following categories.
Salon/Theatre Style in this type of game,
Players are expected to receive a "character sheet" which will
provide them with information as to who they are and what their purpose
in the game is.
Horde the chief characteristic of this
type of game is that a core of Players remain as central characters, while
others go through a rapid series of short characters. For example in one
game, core players are workers at a fast food restaurant, while "horde"
players cycle through a series of characters who represent diners at the
restaurant each of whom has various idiosyncrasies.
Adventure in this type of game, Players
are expected to spend some time creating characters from a set of rules,
and to design the character backgrounds themselves along lines set out by
the GMs. These "create your own" characters then engage in an
adventure which may be guided by GMs or GM controlled characters. Declared
Adventure games must require at least half the participants to play without
a GM generated character sheet, but are allotted one hour of extra time
before runtime commences to handle character creation.
Other it is permissible to declare genre
as "Other" however a statement of intent may be desirable. It
is permissible for GMs to downgrade a game which has listed itself as "Other"
if it is felt that the materials are lacking.
"Genre Games" based in systems which require the purchase of a
specific external ruleset or use copyrighted background Cthulhu LiveTM,
World of DarknessTM, Star WarsTM, etc. are not accepted in this Competition,
because of the vastly different specifications that might be expected for
a successful game.
8. Originality
The work submitted for judging must be a substantially original work which
has not run previously at any public site (open to the public for either free
general admission, or paid general admission), including any Convention. The
work may have been run previously, provided it was privately advertised, and
attendance was not open to the general public.
Runs which were arranged for a discreet local or regional group which were
advertised exclusively to that group, even if that group's membership was
open to the public, are acceptable. Information about previous runs must be
disclosed on the Entry Form.
The final judgment of substantial originality, and public attendance will
rest with the judges, however a content of more than 50% new material would
be a minimum requirement to distinguish the Entry from any previous similar
work.
The requirement for "original material" does not in any way imply
the negation of requirements regarding legitimacy of copyrights.
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Last Updated ( Thursday, 05 July 2007 05:35 )
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